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SFX

BTM:R - SFX - Rampant Regeneration
Custom sound effect for a healing over time spell.
BTM:R - SFX - Afterburner
A foley sound, turned into an ability post-effect.
BTM:R - SFX - Doom Blades
A spinning sawblade that launches upon activation.
BTM:R - SFX - Kickstarter
A sound effect for a powerful knockback attack.
BTM:R - SFX - Protection Screen
Generate a shield over a quick duration.
BTM:R - SFX - Engine Burst
A massive explosion, dealing extreme damage to all nearby units.
SFX - Water Whip Triple Strike
A foley sound I made using tubing, water sound altered from weaponizer.
SFX - Sniper Sound
A sound effect I made using a Soda Can as the primary noise.
BTM:R - SFX - Hard Drive Boss 1
Dodge the Laser Cones!
BTM:R - SFX - Hard Drive Boss 2
Shotgun sound for Phase 3.
BTM:R - SFX - Hard Drive Boss 3
Shield is down. Shoot at it!
BTM:R - SFX - Hard Drive Boss 4
Maneuver through the lasers.

Soundtracks

OST - Pyramid Park
Egyptian Club - Themed Track
OST - Industrial Mines
Outdoor Crystal Mines
OST - Haunted Cathedral
Travel through this haunted Cathedral, don't get caught by a ghost.
OST - Intergalatic Highway
A remix of my Original Soundtrack - BTM:R Assembly Circuit
OST - Kydraxna
Rainforest excursion, life detected.
OST - Hype Haven
Opening song to get hype for a stream.
OST - Island Paradise
Take in the scenery as you drive through this paradise island.
OST - China Gardens
Bamboo and ancient ruins surround you, in this tranquil resort.
OST - At Bay
Aboard a pirate ship, when disaster strikes.
OST - Club 21
Enter this Roaring 20's themed bar and listen to the music!
OST - Party Up!
Waiting in queue for the match... loading...

Full Osts

Voiceovers

VO - BTM:R - Logan - Level Complete

One of the level successful lines.

VO - BTM:R - Logan - Tutorial

One of the tutorial lines from Beat the Machine: Rebooted

VO - BTM:R - T.O.M - Level 12 Entry

The launcher is introduced. Sound leftover for timing purposes.

VO - BTM:R - T.O.M - Level 5 (First Boss)

The Cooling Fan awaits destruction.

VO - BTM:R - Logan - Level Complete 2

Nice Shooting Completion Line - Complete with perfect Voice Crack.

WWise

BTM:R - Dialogue - Organization

Each of the character's dialogue is separated into folders to easily find each dialogue line in case of issues or adjustments.

BTM:R - Acidic Prime - Sound Library

The sound for each stack of Acidic Prime, goes through a scale of pitches to indicate the power. The number of stacks an enemy has is saved in game and is sent to Wwise to play the correct sound corresponding to the number of stacks.

BeatTheMachine:R - Boss Sounds

Boss Sounds are separated into folders to keep them organized. Sounds are played when bosses enter 'phases'. Sounds stay active till a new 'phase' is entered or until end of animation.

BeatTheMachine:R - Music

Each Music Soundtrack is broken up into each instrument so we have the ability to dynamically change it based on area's entered. Entering a difficult room? Let's add some bass!